乱弹琵琶之大话二周周维护预览
乱弹琵琶之大话二周周维护预览(中英文对照版)
My opinion on each week’update of Bullshit Chinese Odyssey
事物总是客观的存在着正反两面,并且以螺旋式行为上升。鞭其不足,促其上进。
The object always has its positive and negative aspects, and makes progress with a spiral loop way.Point out its shortages,urge it to improve itself.
本文从大话二的更新进度,更新质量以及更新结果,三个方面来综合叙述。
The article’opinions base on update schedule, update quality and consequent result.
一.严重滞后的更新进度,维护预览的“预”字确实是发挥到了淋漓尽致的地步,其提前量可以说是空前绝后。基本上可以从本周的维护预览,看到半个月,一个月甚至于更漫长时间内将会发生的事情。同时,开发组的用词极具讽刺性,“紧张制作中”,“很快就可以和玩家见面”等等描述。14星长达5个多月的紧张制作,鬼族长达8个多月的紧张制作,2008年即将过渡到2009年的周年庆任务的紧张制作,最新的种族任务也紧张了1个多月了,不知道是不是玩家给开发组造成的压力太大,造成彻夜的紧张失眠。
Firstly,the serious lag of update schedule. The word “preview” indeed has been applied so thoroughly. You can easily know what is going on in next half month or a whole month, maybe much longer time. At the same time, the words that development team have uesed, are so ridiculous, such as “under production tensely”, “the new mission will come out immediately” and so on. The fourteenth grade star mission has under production tensely more than five months, the ghost race has been under production tensely more than eight months, the 2008 year celebration has been delayed to 2009 year, the new race mission has been under production more than one months too. Maybe we players have given too much pression to the development team, the team members are so tense all day, they can not even sleep smoothly at night.
二.更新质量。分为以下几种:1.亡羊补牢型,不少推出的东西都是要回炉重造,bug修正再修正,已经偏离了严谨的风格,草草行事。严重的犹如帮派任务的改动,直接造成刷成就,随后又不得不马上再次更改,左右打自己的耳光。2.欺骗型:普通情况下告知玩家新任务可玩性强,同时有不错奖励,典型代表为六一任务的丰厚奖励。3.不知所云型,典型代表为周四大闹增加人族攻击武器,NPC无厘头剧情。
Secondly, the update quality. We can divide them into the following types. 1. To take precaution after suffering a loss. The team members present an irresponsible attitude towards the game, they always choose to fix the bugs time and again, rather than do a careful investigation before push them out. A typical example is the faction mission which makes the development team to slap their own face. 2. Cheat. In normal condition, development team will tell the us the new mission are such-and-such perfect. A typical example is June first,Children's Day mission. 3. Not know what is said or superficial. The typical examples are adding the human race attack weapon on Uprear In Heaven mission, and NPC nonsensical scene.









